Both my local computer and EC2 server is on Ubuntu 14.04. Suppose I am testing a cuda opengl interop code as below.
Test.cu
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cuda_gl_interop.h>
__global__ static void CUDAKernelTEST(float *data){
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int mx = gridDim.x * blockDim.x;
data[y * mx + x] = 0.5;
}
GLFWwindow *glfw_window_;
void Setup(){
if (!glfwInit()) exit(EXIT_FAILURE);
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
glfw_window_ = glfwCreateWindow(10, 10, "", NULL, NULL);
if (!glfw_window_) glfwTerminate();
glfwMakeContextCurrent(glfw_window_);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK) exit(EXIT_FAILURE);
}
void TearDown(){
glfwDestroyWindow(glfw_window_);
glfwTerminate();
}
int main(){
Setup();
GLuint id;
glGenBuffers(1, &id);
glBindBuffer(GL_ARRAY_BUFFER, id);
glBufferData(GL_ARRAY_BUFFER, 3 * 24 * sizeof(GLfloat), 0, GL_STATIC_DRAW);
cudaGraphicsResource *vbo_res;
cudaGraphicsGLRegisterBuffer(&vbo_res, id, cudaGraphicsMapFlagsWriteDiscard);
cudaGraphicsMapResources(1, &vbo_res, 0);
float *test;
size_t size;
cudaGraphicsResourceGetMappedPointer(
reinterpret_cast<void **>(&test), &size, vbo_res);
dim3 blks(1, 1);
dim3 threads(72, 1);
CUDAKernelTEST<<<blks, threads>>>(test);
cudaDeviceSynchronize();
cudaGraphicsUnmapResources(1, &vbo_res, 0);
// do some more with OpenGL
std::cout << "you passed the test" << std::endl;
TearDown();
return 0;
}
The current approach is create a hidden window and a context. The code compiles and runs fine on my local machine. However, glfwInit() returns GL_FALSE when run on EC2. If I log the messages sent to the error callback, it shows "X11: The DISPLAY environment variable is missing", which looks like it needs a display monitor to be connected in order for it work.
I tried replacing the Setup and TearDown section from GLFW into SDL or GLX and it returns similar error seemingly also requiring a display monitor attached.
I also try running the code with Xvfb and Xdummy which is supposedly to faked a monitor but I got error message from Xvfb "Xlib: extension "GLX" missing on display ":99", and from Xdummy "Fatal server error: (EE) no screens found(EE)"
I can't be the first one attempting to unit test opengl related code on EC2, but I can't find any solutions after googling around. Please advice, thank you so much.
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