mardi 28 avril 2015

Is there a way to tell Autofixture to only set properties with a specific attribute?

I use Unity for dependency injection, and in a few places I use property injection (with the [Dependency] attribute) rather than constructor injection.

I'd like to use AutoFixture as a mocking container for my unit tests, but by default it sets all public properties on the system under test. I know I can explicitly exclude specific properties, but is there a way to include only properties that have the [Dependency] attribute?

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