I'm working on a project where I have some recursive data structure and I want to generate a fixture for it.
I've been using AutoFixture for many years but never got the time to ask this simple question, do I actually use it correctly?
So here is the code I'm using for the fixture:
public class XmlCommandElementFixture : ICustomization
{
private static readonly Fixture _fixture = new Fixture();
private XmlCommandElement _xmlCommandElement;
public int MaxCommandsPerDepth { get; set; }
public int MaxDepth { get; set; }
public int MaxPropertiesPerCommand { get; set; }
public XmlCommandElementFixture BuildCommandTree()
{
_xmlCommandElement = new XmlCommandElement();
var tree = new Stack<XmlCommandElementNode>();
tree.Push(new XmlCommandElementNode(0, _xmlCommandElement));
while (tree.Count > 0) {
var node = tree.Pop();
node.Command.Key = CreateRandomString();
node.Command.Properties = CreateProperties();
if (MaxDepth > node.Depth) {
var commands = new List<XmlCommandElement>();
for (var i = 0; i < MaxCommandsPerDepth; i++) {
var command = new XmlCommandElement();
tree.Push(new XmlCommandElementNode(node.Depth + 1, command));
commands.Add(command);
}
node.Command.Commands = commands.ToArray();
}
}
return this;
}
public void Customize(IFixture fixture)
{
fixture.Customize<XmlCommandElement>(c => c.FromFactory(() => _xmlCommandElement)
.OmitAutoProperties());
}
private static string CreateRandomString()
{
return _fixture.Create<Generator<string>>().First();
}
private XmlCommandPropertyElement[] CreateProperties()
{
var properties = new List<XmlCommandPropertyElement>();
for (var i = 0; i < MaxPropertiesPerCommand; i++) {
properties.Add(new XmlCommandPropertyElement {
Key = CreateRandomString(),
Value = CreateRandomString()
});
}
return properties.ToArray();
}
private struct XmlCommandElementNode
{
public XmlCommandElementNode(int depth, XmlCommandElement xmlCommandElement)
{
Depth = depth;
Command = xmlCommandElement;
}
public XmlCommandElement Command { get; }
public int Depth { get; }
}
}
And this is how I'm using it:
xmlCommandElement = new Fixture().Customize(new XmlCommandElementFixture {
MaxDepth = 2,
MaxCommandsPerDepth = 3,
MaxPropertiesPerCommand = 4
}.BuildCommandTree()).Create<XmlCommandElement>();
I have few questions.
- Is there a better way to do it?
- Sometimes fixtures gets large and it kinda bothers me that I don't test it! do I need to test it?
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