lundi 9 février 2015

Unit testing asychronous UI code which does not know about XCTestExpectations?

How can one go about unit-testing pieces of iOS code that work in a non-trivial graphical setup?


Consider for instance view controllers A and B, where A stacks B on top with performSegueWithIdentifier:sender:. A unit test should check the behavior of a C that depends on the two view controllers being arranged like that.


performSegueWithIdentifier:sender: works asynchronously, i.e. the unit test would end before it has completed its task unless one lets the unit test wait for something like an XCTestExpectation. But in a case like this neither B nor C is prepared to call fulfill on that expectation.


Is there a way forward in situations like this, i.e. for testing asynchronous UI code without ready hooks for calling fulfill?


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